Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11371
Regression
Yes
Sprite Assets created in older versions of Unity do not work with UIToolkit when opened up in a newer Unity Editor version
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/SampleScene.unity” Scene
- Select the “/Assets/UITK Text Settings.asset” Panel Text Settings Asset
- Change the Default Sprite Asset to the “IconSheetNew” Sprite Asset
- Enter the Play Mode and observe the text
- Change the Default Sprite Asset to the “IconSheetOld” Sprite Asset
- Enter the Play Mode and observe the text
Expected result: Icons are visible in the text
Actual result: No icons are visible in the text
Reproducible with: 2022.1.0.a11, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2021.3.8f1, 2022.1.0a10
Could not test with: 2020.3.37f1 (UIDocument class is not implemented)
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note:
The initial asset was created with the com.unity.ui package. We are closing this bug as won't fix, the com.unity.ui package is no longer supported.