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Button triggers another Button when multiple Canvases are used in multip...
How to reproduce: 1. Open the “Multi_Canvas_Game_View_Bug“ project 2. Open the “SampleScene” 3. Make sure to have 2 Game views op... Read more
Crash when updating SerializedProperty using EditorApplication.contextua...
How to reproduce: 1. Open the attached project “My project (3).zip“ 2. Open the custom Editor window (VSP > Report Window) 3. Rig... Read more
Content catalog is always loaded from the last local build when trying t...
How to reproduce: 1. Open the attached project “CCD-Cube.zip“ 2. Create a new project in UGS 3. Create an Environment named “develop... Read more
Linear and Exponential fog is not rendered correctly when one of the Gam...
Reproduction steps: 1. Open the attached "repro_IN-41043.zip" project 2. Make sure that the project build platform is set to "Androi... Read more
"Destroying object multiple times" error when modifying properties in th...
Reproduction steps: 1. Open the attached “FAV_repro_IN-39779.zip" project 2. Select the GameObject "Canvas" 3. In the Inspector, ... Read more
Main Unity toolbar: "Unity Version Control" control isn't aligned to all...
Steps to reproduce: # Create 2D/3D project; # Observe the "Unity Version Control" control next to the "Asset Store" control in t... Read more
Exposure information is carried to the next scene when using Volumetric ...
Reproduction steps: 1. Open the attached “VolumetricCloudsBugProject” Project 2. Open the “Assets/Scene1.unity“ Scene 3. Enter th... Read more
Last character typed as Text is obscured in UI Builder
How to reproduce: 1. Open any project with UI Builder Installed 2. Create a "UI Document" and open it 3. Create a "Button" elemen... Read more
"Do not use ReadObjectThreaded on scene objects!" error is thrown when c...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the New Scene Window (File > New Scene) 3. In the New Scene Win... Read more
[Memory Profiler] UI Toolkit MultiColumnTreeView initializes default Sor...
Reproduction steps: 1. Open the “SortingIssue“ project 2. Open Memory Profiler 3. Select any snapshot 4. Open the “Unity Objects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL