Search Issue Tracker
Fixed
Fixed in 2023.2.0a15
Votes
0
Found in
2023.2.0a14
Issue ID
UUM-36257
Regression
Yes
"Destroying object multiple times" error when modifying properties in the Inspector
Reproduction steps:
1. Open the attached “FAV_repro_IN-39779.zip" project
2. Select the GameObject "Canvas"
3. In the Inspector, Graphic Raycaster Component, press on the Blocking Mask field parameter. You'll see a dropdown. Don't select anything from the dropdown but press anywhere else (for example, on the gray area below the dropdown) so the dropdown closes
4. Observe the Console logs
Expected result: The Console logs are empty
Actual result: "Destroying object multiple times" error appears in the Console logs
Reproduced with: 2023.2.0a11
Not reproduced with: 2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a10
Fixed in: 2023.2.0a15
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note (fix version 2023.2.0a15):
This issue is resolved starting in 2023.2.0a15