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Action Maps are changed twice when using a shared key to switch between ...
How to reproduce: 1. Open the attached “IN-78675” project 2. Open the “Demo” scene and enter Play mode 3. Press the “Q” key 4. O... Read more
Editor freezes when opening a scene with Shuriken Particle System & OnPa...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/Intro Full“ scene 3. Observe the Editor Expe... Read more
The Capacity field in the “Particle System Info“ is not updated when cha...
How to reproduce: 1. Open the “IN-78222_repro“ project 2. In the Project window double-click the “test_VFX“ asset 3. In the Hiera... Read more
The Visual Effect Graphs Custom HLSL node does not generate errors when ...
How to reproduce: 1. Open the “2024-06-11 VFX graph custom HLSL“ project 2. Open the “SampleScene“ 3. Open the “New VFX“ in the V... Read more
"InvalidOperationException" and additional errors throw in the Console w...
How to reproduce: 1. Open the “Input System Test“ project 2. Open the “SampleScene“ 3. Enter the Play Mode Expected result: No... Read more
The camera's Gizmos frustum does not display correctly when there is a s...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Open the Game view ... Read more
Editor freezes on "Reloading Domain" when initiating a Domain Reload in ...
How to reproduce: 1. Open the attached "DRRepro" project 2. Enter Play Mode Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0... Read more
Name of the Material in the Material Hierarchy Popup window is cut off
*Steps to reproduce:* 1. Open the attached project 2. Select the material in the Assets folder named "New Material_1970_1970_1... Read more
Color picker values remain the same when pressing ctrl + z to undo the c...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/Main“ scene 3. Select the “UserMenu/MainMenu/Load ... Read more
SpeedTree 9 - Having a RP asset with a random name doesn't work for HDRP...
In the SpeedTree9Importer code, we are checking the name of the RenderPipeline asset to determine if the pipeline is URP, HDRP or Le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support