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Partial MonoBehaviour script can not be attached to a GameObject when an...
How to reproduce:1. Open the attached project (Part.zip)2. In the Project panel navigate to the "Scripts" folder3. Drag the "Part" s... Read more
Apple Silicon editor LSA defaults to CPULM
We do not support the CPULM on Apple Silicon (M1/M2) but the default LSA on those architectures is still the CPULM. This has led to ... Read more
”XboxOneGamepad” is misspelled in files from the Input System package
How to reproduce:1. Open the attached project “Inputsystem.zip”2. Open “Gamepad.md” in a text editor3. Look for ”XboxOneGamepad” and... Read more
"A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeli...
How to reproduce:1. Open the attached project "ECSSurvivor2020.zip"2. Open Assets/Scenes/SampleScene.unity Expected results: No erro... Read more
Position, Rotation and Scale of Prefabs can be manipulated in Context us...
How to reproduce:1. Open up any project2. Create gameObject "Cube" in Hierarchy3. Drag the gameObject to the Project Browser to make... Read more
Scale cannot be changed of Prefabs in Context with the "Scale" Transform...
How to reproduce:1. Open up the attached project2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Prefab... Read more
Xbox controller's View and Share buttons are not registered correctly wh...
How to reproduce: Open the attached project “IN-16317.zip“ Open the “Assets/New Controls.inputactions” Expand the “New action“ under... Read more
[2020.3] Undo skips a value when used on values with [CustomEditor]
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Select the Cube GameObject in the Scene4. Change... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce:1. Open the attached project from the Google Drive2. Open the Addressables Groups window (Window → Asset Management... Read more
UI Elements do not respond to user interaction when playing in Fullscree...
How to reproduce:1. Open the user-attached project2. Open the Game View3. Make sure “Fullscreen on” is selected4. Enter Play Mode5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled