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Build Profiles - Feature Request: Editor restart button would improve th...
*Steps to reproduce:* # Create a new project # Go to "File" ->"Build Profiles" # Select any platform, which is not added; # ... Read more
Horizontal Scrollbar appears in the Inspector Window when the Volume Com...
*Steps to reproduce:* # Open any SRP Project # Create any GameObject in the Hierarchy and select it # Add Component "Volume" i... Read more
User gets "Sorry...that page seems to be missing" when click a help icon
*Steps to reproduce:* # Create a new project # Go to "File" ->"Build Profiles" # Create a build for the selected platform; #... Read more
“InvalidOperationException: The BlobAssetReference is not valid.“ error ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Enter Play Mode 3. Select the “Entities” SubScene in the Hierarchy wind... Read more
Double separation lines are present in a kebab dropdown menu
*Steps to reproduce:* # Open any Project # Navigate to Window > Search > New Window # Open the kebab menu on the right of the ... Read more
Nodes Icon problem
Hello. In this preview version of Unity 6, I encountered an issue where the icons of some nodes did not appear properly for the com... Read more
[VisionOS] Baked Lightmaps on PolySpatial Lighting node in ShaderGraph N...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to...
Reproduction steps: 1. Open the attached “Repro“ project 2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Projec... Read more
Texture 2D reference links to missing documentation
*Steps to reproduce:* # Create a new project # Import attached png CherryTree_01_T_A.png # Press Cmd+K to open Global Search ... Read more
Quest apps lose head and controller tracking
*Repro Steps:* *Pre-requisites:* * Ensure you have the Sample Project open in Unity. * Connect Quest 2, Quest 3, or Quest Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
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