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[2022.2][HDRP 3D / Sample Template] Material Upgrade pop-up appears on o...
Steps to reproduce:1. Open Unity Hub2. Create a 3D(HDRP) / (3D HDRP Sample) project3. Notice the pop-up Actual result: pop-up appear... Read more
Lightmapper corrupts GI cache in the editor when the target platform is UWP
How to reproduce:1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache2. Extract the attached "ReproCase.zip" project to C... Read more
Decal doesn't update when changing the texture from a script
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/OutdoorsScene” scene3. Enter Play mode Expected result: Th... Read more
[HUB] Dropdowns do not work in "Add modules" screen
To reproduce: 1. Open HUB;2. Go to "Installs" menu;3. Click on a cog icon in any installed build section;4. Select "Add modules";5. ... Read more
ITestAdaptor.Test.TestMode is not properly set on the root level
How to reproduce:1. Open the attached "TestFrameworkTestMode" project2. Open the Unity test runner window in the PlayMode tests tab3... Read more
[WebGL] Web player fails to run when project is built with URP
Steps to reproduce: Open the attached "webGL-test.zip" project In File > Build Settings make sure that the "SampleScene" Scene is... Read more
Editor crashes when a large array of doubles is initialized
Reproduction steps: 1. Create new or open any project2. Attach “NewBehaviourScript.cs” to any GameObject in the scene3. Enter the Pl... Read more
EditorGUI.ChangeCheckScope() does not detect when an AssetReference chan...
How to reproduce:1. Open the attached “TestProject” project2. Select the ”Assets/ScriptableObjects/ET1” asset3. Change “Addressablet... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce:1. Open the attached project "ColliderMultiMonitorSizeIssue.zip"2. Build And Run the project3. Click the green squa... Read more
MacOS Build does not give a prompt to authorize Camera usage
How to reproduce:1. Open the user-attached “EAL-PersonDetection.zip“ project from Google Drive2. Build the project3. Open the Build4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled