Search Issue Tracker
Fixed
Fixed in 7.2.0, 9.2.1, 10.2.1
Votes
0
Found in [Package]
7.1.2
9.1.3
10.1.4
Issue ID
DANB-843
Regression
No
Skinning Editor missing tooltips
How to reproduce:
1. Create a new 2D Unity Project
2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D -> Sprites)
3. Select the created Sprite Asset and click "Open Sprite Editor" in the Inspector
4. Change it to "Skinning Editor"
5. Hover on the sliders in the right-upper corner and on the sliders in the "Visibility" tab
6. Observe the tooltips
Expected results: The tooltips are shown
Actual results: No tooltips are shown
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 10.2.1):
This fix will release as the 2d animation package 10.2.1 and above.
Thank you.
Resolution Note (fix version 9.2.1):
This fix will release as the 2d animation package 9.2.1 and above.
Thank you.
Resolution Note (fix version 7.2.0):
This fix will release as the 2d animation package 7.2.0 and above.
Thank you.