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Duplicate

Votes

0

Found in

2022.3.54f1

6000.0.31f1

6000.1.0a8

Issue ID

UUM-91105

Regression

No

Editor crashes on tlsf_free when generating font atlas with Padding set to “-2.147484e+09%”

Text (TextMeshPro)

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Font Asset Creator (Window > TextMeshPro > Font Asset Creator)
3. Set Padding to “-2.147484e+09” %
3. Click “Generate Font Atlas“

Expected result: Font atlas is successfully generated
Actual result: Editor crashes

Reproducible with: TMP 4.0.0-pre.2 (2022.3.54f1), uGUI 2.0.0 (6000.0.31f1, 6000.1.0a8)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

First few lines of the Stacktrace:
0x00007FF947E315B9 (Unity) tlsf_free
0x00007FF945947720 (Unity) DynamicHeapAllocator::Deallocate
0x00007FF945955465 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointersInternal
0x00007FF945954C3B (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF94594638D (Unity) MemoryManager::Allocate

Note:
- Does not reproduce with Padding set to “5” %

  1. This is a duplicate of issue #UUM-91956

    Crash on tlsf_free when generating the Font Atlas
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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