Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.9.1
Issue ID
OXRB-275
Regression
No
[Meta XR All-in-One SDK] Controllers are not being tracked after using Hand Tracking when Meta XR All-in-One SDK is installed
Reproduction steps:
1. Open the attached project "ReproProj" with Android platform
2. Open the “/Assets/Scenes/pauls.unity” Scene
3. Install Meta XR All-in-One SDK
4. Observe that you’ve Hand and body tracking enabled on the Quest 2
5. Build and Run on a Quest 2 device
6. In Player, observe that the controllers are tracked
7. Put down the controllers and observe that hands are being tracked
8. Pick up the controllers and try using them
Expected result: Controllers are tracked in the Player
Actual result: Controllers are not being tracked
Reproducible with: 1.7.0 (2022.3.2f1), 1.9.1 (2021.3.33f1, 2022.3.14f1)
Could not test with: 1.9.1 (2023.2.2f1, 2023.3.0a16) (Library\PackageCache\com.unity.textmeshpro@3.0.6\Scripts\Editor\TMP_PreBuildProcessor.cs(23,116): error CS1061: 'TMP_FontAsset' does not contain a definition for 'clearDynamicDataOnBuild' and no accessible extension method 'clearDynamicDataOnBuild' accepting a first argument of type 'TMP_FontAsset' could be found)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproduces with OpenGLES3 and Vulkan Graphics APIs
- Reproduces in Play Mode
- Reproducible only when Meta XR All-in-One SDK is installed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Resolution Note:
There are no fixes planned for this Bug