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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.16f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13914
Regression
No
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:
1. Open the attached “IN-13813” project
2. Open the “Home” Scene
Expected result: No errors are thrown
Actual result: “UnityException: get_isPlaying is not allowed to be called from a MonoBehaviour constructor” is thrown
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10
Reproduced on: macOS Monterey 12.0.1
Note:
- If after step 2 no error is thrown, enter Play Mode
- User reported that this was a regression somewhere in the 2021.2 stream, but after testing it was reproducible
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Resolution Note:
Issue with user code. The `GameStats.cs` has a static field initializer that gets an instance from the `Singleton<GameStats>.Instance` that calles `isPlaying`.
Simple workaround is to call `Singleton<GameStats>.Instance` directly or make it into a property like `public static GameStats Instance => Singleton<GameStats>.Instance;`
Resolution Note (2023.1.X):
Issue with user code. The `GameStats.cs` has a static field initializer that gets an instance from the `Singleton<GameStats>.Instance` that calles `isPlaying`.
Simple workaround is to call `Singleton<GameStats>.Instance` directly or make it into a property like `public static GameStats Instance => Singleton<GameStats>.Instance;`