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0
votes
Fixed

[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...

XR SDK

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Sep 18, 2019

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Version/s: 2018.4, 2018.4.7f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more

0
votes
By Design

m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to...

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Apr 11, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8

Reproduction steps:1. Open the attached project "ReproProj"2. Open Package Manager (Window > Package Manager)3. Remove High Defin... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
By Design

[UI] Dropdown stays in highlight phase after selecting an option

UI

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Jan 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more

0
votes
By Design

Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...

Asset - Database

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Feb 17, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more

0
votes
Fixed

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...

Networking

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Apr 10, 2015

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Version/s: 5.1.0b2

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more

1
votes
Fixed

[URP] Shader Graph errors when using Probe Volumes as Light Probe System...

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Jul 17, 2023

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Version/s: 2023.1.2f1, 2023.2.0a22

steps open project ensure "New Shader Graph" is open ensure a URP asset is assigned to Project Settings > Graphics ensure active ... Read more

0
votes
Third Party Issue

[Android] The calculation results differ on some devices when the code u...

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Apr 15, 2025

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Version/s: 2022.3.61f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-99292“ project2. Build and Run the Android Player3. In the Player, slide the slider all ... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

4
votes
Won't Fix

Crash on dynCall_iii when building for WebGL

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May 25, 2022

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Version/s: 2023.1.0a6, 2023.2.0a1

How to reproduce:1. Open the attached project from "case1342472webglbuild.zip"2. Build and Run the project for WebGL3. Observe the e... Read more

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