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[WebGL] NetworkDiscovery.cs build errors when trying to build a project ...
How to reproduce: 1. Open the attached project ('1149977repro.zip') 2. Build for WebGL Expected results: Project is successfully bu... Read more
Incorrect transform position in Awake method of an instantiated prefab
To reproduce: 1. Open attached Unity project "New Unity Project.zip" 2. Open "Scene" scene 3. Go into Play mode 4. Input letter "s" ... Read more
Blurry Text
Description: Starting 2023.1, IMGUI's text is blurrier than at small point sizes and on low-resolution screens. link to forum ... Read more
Exclusive fullscreen always opens on monitor 1 after regaining focus eve...
To reproduce: 1. Download and open attached "FullScreenTest.zip" project. 2. Go to windows display settings and set monitor numbere... Read more
[URP] Not all Post-process Color Adjustments effects are applied to the ...
How to reproduce: 1. Open the attached project's Scene labeled "LayerPostEffectsTest" 2. In the Hierarchy, select the "Global Volume... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce: 1. Open the user's attached project("ErrorType.zip") 2. Enter Play mode Expected results: the enum is converted t... Read more
VideoPlayer.Play() still has a delay after using VideoPlayer.Prepare()
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: videos are played seamlessly due ... Read more
[Android] Gradle build fails when building project with asset bundle
Reproduction steps: 1. Open the attached project 2. The project has 1 asset bundle. The bug isn't reproducible using other asset bun... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-projec... Read more
"LockBufferForWrite: Multiple uploads in flight for buffer" message is t...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file