Search Issue Tracker
Duplicate
Votes
15
Found in [Package]
8.0.1
Issue ID
1223589
Regression
No
[URP] Not all Post-process Color Adjustments effects are applied to the Game View when Camera's Render Type is set to Overlay
How to reproduce:
1. Open the attached project's Scene labeled "LayerPostEffectsTest"
2. In the Hierarchy, select the "Global Volume B"
3. Toggle the Color Adjustments options
4. Observe the Game View
Expected result: All Color Adjustments options are affecting the Game View
Actual result: Only the Post Exposure is effecting the Game View
Reproducible with: 2019.3.4f1, 2020.1.0b1, 2020.2.0a2 (7.2.0, 8.0.1)
Couldn't test with Unity: 2017.4.37f1 (Package Manager does not exist), 2018.4.19f1 (4.10.0-preview)
Couldn't test with Packages: 4.10-preview, 7.1.8 (Camera doesn't have Render Type "Overlay" option)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1263193