Search Issue Tracker
Fixed
Fixed in 6000.0.1f1
Votes
26
Found in
2023.2.0b8
2023.3.0a4
6000.0.0b11
Issue ID
UUM-49006
Regression
Yes
Blurry Text
Description:
Starting 2023.1, IMGUI's text is blurrier than at small point sizes and on low-resolution screens.
link to forum post: https://forum.unity.com/threads/blurry-text.1458259/#post-9279745
Versions:
2023.1, 2023.2, 2023.3
-
andyz
Jul 01, 2024 15:41
Making all the text less sharp in the editor (even with a slider to badly sharpen it!) is not a good look. You should not have moved the editor text to SDF if it was not ready for the most common screen resolutions still in use (namely 1080, or max 1440)
-
Edy
May 20, 2024 10:41
Not yet fixed, unfortunately. Anti-aliasing is still applied to Editor fonts even in the new "Bitmap" Font Rendering Mode, even when font smoothing is completely disabled on Windows 10/11. New case id: IN-76471.
Note that is issue had already been fixed in past versions of Unity (Case 1262281).
-
Edy
Apr 03, 2024 14:40
Thank you for reopening the bug. This blurry text causes significant eye strain in visually sensitive people, making it a lot harder and highly uncomfortable to use Unity on a daily basis.
In my case, I have Font Smoothing disabled system-wide. Windows shows perfectly crisp text everywhere: file explorer, Visual Studio, SmartGIT... However, the Unity Editor shows blurry text everywhere, even with Preferences > General > Editor Text Sharpness set to 1.
Right now I'm stuck at Unity 2021 because Unity 2022 still shows blurry texts in user scripts that doesn't have a custom inspector. Please provide a way to disable font smoothing completely in Unity.
-
unity_69A7AE7C454801CD6FFB
Mar 23, 2024 16:29
"just works" for all users
...all users who have Mac or don't need their eyes anymoreSeriously, this is lousy excuse. It's like car without windscreen, it "just works" in similar manner.
Now instead of taking responsibility and fixing the problem by using same rendering as any other software on windows, you're adding "opt-in" solution. And you're all defensive about it, which sounds like if that don't work properly, nobody will give a shit.
Take the responsibility, fully support hinted font rendering and have confidence to set it as default text rendering method for displays with normal DPI. Is that too much to ask?
-
uDamian
Mar 22, 2024 21:12
After further consideration, we might be able to address this with an option to change the Editor to hinted fonts (ie. fonts that work better on low-dpi screens). The reason the bug was closed initially was because of the risks involved in a general solution that "just works" for all users. A more opt-in solution poses less risk.
Re-opening bug.
-
horeaper
Mar 22, 2024 15:56
won't fix, perfect 🤣
-
horeaper
Feb 14, 2024 13:00
In 2023.2, set "Editor Text Sharpness" to 0.5, still not as good as 2022, but a lot better than before.
-
OndrejP
Dec 28, 2023 11:54
Would be nice to fix this so we can finally upgrade to 2023.
This is the only reason for staying on 2022.3 right now. -
NoCakeToday
Dec 06, 2023 11:03
Blurry text makes reading hard but I need 2023 to test out latest feature...
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 6000.0.1f1):
Expose an option in the Editor Preferences to change the editor's default rendering mode between SDF or Bitmap.