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0
votes
Fixed

An "EndLayoutGroup" error is thrown when extracting textures of an FBX f...

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Apr 10, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a9

How to reproduce:1. Create and open a new project2. Import any FBX file with embedded textures (can use the attached “Ch21_nonPBR.fb... Read more

0
votes
Postponed

Layers drop-down button behaves differently from the Accounts or Layout ...

Editor - Other

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Apr 12, 2016

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Version/s: 5.4.0b14

How to reproduce: 1. Open any (new) project2. Click on the Layers button in the top right corner- Note the drop-down menu appears3. ... Read more

0
votes
Won't Fix

[Vulkan] Editor resizing is not as smooth compared to DX11

Vulkan

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Dec 18, 2019

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Version/s: 2020.1.0a11

Steps:1. Create new empty 3D project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settin... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

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Aug 08, 2019

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Version/s: 0.0.9

How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more

0
votes
By Design

Prefab modifications aren't saved when "Auto Save" is enabled

Scene Management

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Nov 04, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1c1, 2022.1

Reproduction steps:1. Open the user's attached "EditGridTest.zip" project2. Open the "SampleScene" Scene3. Open the "Test" Prefab As... Read more

0
votes
Active

UIToolKit elements don't receive OnKeyDown events when the UXML doesn't ...

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Mar 29, 2023

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Version/s: 2023.1.0b9, 2023.2.0a9

How to reproduce: Open the attached project "UIToolkit.zip" Open Assets/AI Designer Behaviour.asset Press space in the "AI Designer ... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

0
votes
Fixed

Crash on DataBufferGLES::CopySubData when entering the Play Mode and Ope...

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Jul 11, 2023

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Version/s: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22

Reproduction steps:1. Open the attached project “OpenGL Crash”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode ... Read more

0
votes
By Design

NetworkConnection.Disconnect() does not remove connection from NetworkSe...

Networking

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Sep 09, 2016

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Version/s: 5.5.0b2

Steps to reproduce:1. open attached project2. build and run 3instances3. host with one and connect as client with others4. disconnec... Read more

1
votes
Fixed

Animator Controller leaks data when States are created and then deleted

Animation

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Oct 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Reproduction steps:1. Open attached project "1194086_animation_controller"2. From the File Explorer, open "New Animator Controller.c... Read more

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