Search Issue Tracker
[Backport] [Performance] Possible preformance regression between 2021.1 ...
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f Import time for... Read more
Inspector flickers when interacting with ReordableList
Reproduction steps: Open the attached project(“ReordableListBug.zip“) Select asset Assets/Test Collapse and expand the ReordableList... Read more
Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...
Reproduction steps: Open the project “ReproRealtimeReflections” Build and run the project Observe the sphere in the middle Come back... Read more
FBX colors does not match the original Asset's colors when importing the...
How to reproduce:1. Open the attached project “IN-9377.zip“2. Open the “SampleScene“ Scene3. Double click on the “Assets/Models/Sign... Read more
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when opening b...
Reproduction steps:1. Open any project2. Load attached BossLVL.unity scene3. Load it again if editor did not crash Expected result: ... Read more
PersistentManager missing file assertions thrown on IL2CPP debug build w...
How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: Open the user attached project Open “SampleScene” scene Go to the File → Build And Run Observe the blue square i... Read more
Hub crashes when playing the "Everyday creativity..." pop-up video
Reproduction steps:1. Uninstall Unity Hub2. Open "C:\Users\%username%\AppData\Roaming\UnityHub"3. Backup "editors.json" and delete a... Read more
CommandBuffer warnings appear in the Console when using SwapBuffer (Scri...
How to reproduce:1. Open the attached “SwapBufferMSAAIssue-2022.1” project2. Observe the Console Expected result: No warnings are sh... Read more
Animation properties are not edited when editing through script
Reproduction steps:1. Open the user’s attached project2. Click Test > Animation3. In the Project window, drag “Assets/Resources/T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject