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[Android][URP] Unpredictable FPS Throttling on a device while rendering ...
Reproduction steps:1. Open the "New Scene" Scene in the attached "URP Test.zip" project2. Build and Run to an Android Device3. Compa... Read more
Stack-overflow Crash on recursive function call with native containers
Reproduction steps:1. Open the "Test" Scene in the "1264111.zip" project2. Enter Play Mode Reproduces on: 2019.2.0a11, 2019.2.21f1, ... Read more
[Bug] RenderTexture is not automatically created when used as a compute ...
How to reproduce:1. Open attached project "RT-repro.7z"2. Open "SampleScene"3. Enter Play mode Expected result: Compute shader resul... Read more
No active XRInputSubsystem available when entering Play Mode
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode Expected result: No w... Read more
[UWP] .csproj files are generated when their generation is turned off
How to reproduce:1. Open the attached "BugReport.zip" project2. Switch to UWP platform3. Open the project folder and delete all .csp... Read more
[HDRP] Black and white spots appear on the Sprites when the exposure val...
How to reproduce:1. Open user's attached "HDRP Flicker Test" project2. Open the "SampleScene" Scene3. Look at the "New Sprite" GameO... Read more
HDRP Config package version does not match the HDRP version after upgrad...
How to reproduce:1. Create an HDRP Template project2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard3. Select HD... Read more
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, ...
How to reproduce:1. Open attached project "Case_1267258"2. In the Menu Bar click Test -> Crashtest3. If the crash does not occur,... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations