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[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project2. Navigate to the lighting window3. Make sure that lightmapper is set to Progressiv... Read more
[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...
How to reproduce:1. Open the project from the attached file "1271968.zip"2. Open SampleScene3. Go to Window > Analysis > Frame... Read more
Selecting an item in a ListView while holding 'Shift' selects a range of...
How to reproduce:1. Open the attached "case-1272856.zip" project2. Go to Window -> ListViewExampleWindow3. Select any item (for e... Read more
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps
Steps to reproduce: 1. Open any existing project2. Enable advanced filtering3. Select Radeon Pro as denoiser4. Bake the lighting5. O... Read more
[DOTS][NetCode] New client doesn't receive information about the old cli...
How to reproduce:1. Open the attached project's "case_1265171-Project.zip" Scene labeled "NetCube"2. Create a server build (Check th... Read more
Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce:1. Open the attached "AnimationBug2.zip" project2. Open the "SampleScene" Scene from the Assets > Scenes folder3... Read more
[GPU PLM] Optix denoiser produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations