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[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:1... Read more
[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...
How to reproduce:1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip"2. Enter Play Mode Expected result: Editor doe... Read more
[Terrain Tools] Splitting Terrain will occasionally cause a visible seam
When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps:1. Launch Unity E... Read more
Tree colliders are not rotated according to their mesh when random rotat...
How to reproduce:1. Open the attached project named "Case_1248407"2. Open the SampleScene3. Enter Play Mode4. Observe the Trees in t... Read more
[XR][XR Interaction Toolkit][Quest][Link] Socket Interactor intermittent...
Repro steps:1. Open attached project2. Enter Play Mode with Quest connected and Link set up3. Try grabbing and releasing the plant c... Read more
Gameobjects with regular Sprites and Sprite Skin are not added to the sa...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Above the Game View Window, enab... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip"2. Build for iOS3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ge... Read more
ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...
How to reproduce:1. Open the attached 'project-1248028.zip' project and load 'SampleScene'2. Enter Play mode3. In the Project window... Read more
[AssetPipelineV2] Reimporting all assets breaks material previews if the...
How to reproduce:1. Open user-submitted project(ImportPP.zip)2. Open the test scene3. Select all Assets via CTRL+A/CMD+A and select ... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce:1. Create and open a new project2. Open Build Settings window from File > Build Settings3. Select "PC, Mac &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS