Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1.0a10
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1248302
Regression
Yes
[WebGL] build fails when "Script debugging" box is checked on another platform
How to reproduce:
1. Create and open a new project
2. Open Build Settings window from File > Build Settings
3. Select "PC, Mac & Linux Standalone" Platform and check "Development Build" and "Script Debugging" boxes
4. Switch Platform to WebGL and press "Build and Run"
Expected result: the build completes successfully no matter which development settings are checked for the PC platform
Actual result: the build fails
Reproducible with: 2019.1.0a10, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.23f1, 2019.1.0a9
Notes:
-This reproduces if "Development Build" and "Script Debugging" boxes are checked on the Android platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
This is a duplicate of issue #1210338