Search Issue Tracker

2
votes
Fixed

[Mobile] Bundle identifier is reset to the default when upgrading the pr...

iOS

-

Mar 07, 2020

-

Version/s: 2019.1.0a11, 2019.3.4f1

How to reproduce:1. Open the attached ios_bundleid_bug.zip project2. Inspect the Player Settings/iOS/Identification/Bundle identifie... Read more

0
votes
Fixed

[Visual Effect Graph] Dropdown icon for all dropdowns are missing under ...

Package: Visual Effect Graph

-

Oct 11, 2019

-

Version/s: 7.1.2

Dropdown icon for all dropdowns are missing under Output Node (eg. Cube Output, Point Output, Octagon Output, Triangle Output) from ... Read more

0
votes
Not Reproducible

[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...

iOS

-

Nov 11, 2019

-

Version/s: 2017.4, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more

0
votes
Fixed

Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is ...

-

Feb 12, 2025

-

Version/s: 6000.0.38f1, 6000.1.0b5, 6000.2.0a2

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Click on “Debug Draw... Read more

0
votes
Fixed

[Editor][VR] VR SDK's that have additional properties near their title a...

XR SDK

-

May 14, 2019

-

Version/s: 2019.3.0a3

How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more

0
votes
Won't Fix

The Sprite Shader modification does not get reflected in the Player buil...

Build Systems

-

Jun 03, 2022

-

Version/s: 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project "TestUIShader_trunk.zip"2. Build And Run the project3. Observe that circle in the midd... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

-

Nov 12, 2019

-

Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

-

Oct 12, 2022

-

Version/s: 1.20.5

Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.