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Won't Fix

Votes

0

Found in

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-3278

Regression

Yes

The Sprite Shader modification does not get reflected in the Player build when internal Shader is modified

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How to reproduce:
1. Open the attached project "TestUIShader_trunk.zip"
2. Build And Run the project
3. Observe that circle in the middle of the screen is white
4. Close the Player
5. Close the Editor
6. Open "UnitySprites.cginc" in Editor/Data/CGIncludes
7. Add "c.g = 0; c.b = 0;" after line 88
8. Save the file
9. Repeat steps 1-2

Expected results: The circle is red
Actual results: The circle is white

  1. Resolution Note:

    I'm going to close this as it's highly unlikely we will have time to do anything about this anytime soon

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