Search Issue Tracker

Fix In Review for 2020.1

Votes

0

Found in

2020.1

Issue ID

1198078

Regression

No

[GI - Lightmapper] Invalid texels are not treated the same way in CPU and GPU lightmapper

Global Illumination

-

Invalid texels are not treated the same way in CPU and GPU lightmapper:
When a ray (launched by lightmapper baking) hit a backface we increment a invalid texel counter. In the compositing stage we then try to fix invalid texels.
The bug is that we do not have the same behavior between CPU and GPU lightmappers.

From what I saw in the attached repro project:

-GPULM tries to filter invalid texels with neighboors valid ones hence the distorted shadow.
-CPULM doesn't seem to do anything with it.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.