Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.38f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-97603
Regression
No
Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Click on “Debug Draw Mode” (The bug icon) in the Scene view toolbar
4. Open the “Assets/Settings/PC_RPAsset.asset” asset
5. Set the “GPU Resident Drawer” to “Instanced Drawing” in the Inspector window
6. Observe the Scene view
Expected result: GameObjects are rendered
Actual result: GameObjects are not rendered
Reproducible with: 6000.0.38f1, 6000.1.0b5, 6000.2.0a2
Couldn't test with: 2022.3.58f1 (No Debug Draw Mode)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- Scene dependency changes do not trigger a scene re-hash during Content Archives build
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-71437