Search Issue Tracker
[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...
Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more
Asset bundles which include VideoClip have different CRC values when bui...
How to reproduce:1. Open the attached project ("case_1152507-CRC_2019_2.zip")2. Build asset bundles (Toolbar -> Bundles -> Bui... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
Profiler Module Editor missing burger icons
How to reproduce: 1. Create new project2. In Context menu navigate Windows > Analysis > Profiler3. Click on Profiler Modules b... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce:1) open attached project "NetworkSpawn.zip"2) build and play with client and host3) click "Space" on one of the c... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Ba... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more
[Backport] "Can't play movie" error is thrown when setting VideoPlayer.u...
Reproduction steps:1. Open attached project "Case_1388735" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Toolkit] Bindings do not work when custom list is used
- VFX warning and simulation error when using a specific Custom Attribute configuration
- Resizing Device Simulator window affects the uGUI Canvas size
- Font Asset Creator does not support Multi Atlas Texture while it is supported by Font Assets
- Dark patches are present when using APV and GI