Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.2.6f1
Issue ID
1328734
Regression
No
[UIR] Nested masking fallback of GroupTransform VisualElement triggers assert
Repro steps:
1. Open the attached project
2. Open the provided window under Bug/GroupClipAssert menu
Actual result: An assert fails in DepthFirstOnClippingChanged
Expected result: No assert should fail
The nested masking, which is not supported in this version, forces the leaf GroupTransform element to fallback to rect clipping, but the assert presumed that it could not happen.
21.2: After nested masking has been implemented, additional masking levels are required to reproduce this issue
21.1: Buggy
20.x: Buggy
19.4: Buggy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18.2505
Resolution Note (fix version 2021.1):
Fixed in 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.12f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.27f1