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Crash on Physics2D_CUSTOM_GetIgnoreCollision when checking Physics2D.Get...
Reproduction steps:1. Open the attached project ("1239208.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.3.0a1... Read more
Crash when performing step over
Crash when performing step over 1. What happenedAttempted to step over: await UniTask.DelayFrame(10); and the editor crashes due to ... Read more
[HDRP] Entering Play Mode with HDRP 8.0.1/9.0.0 preview.13 gives StaticL...
Reproduction steps:1. Open the attached user's project "butterflybroken.zip"2. In the Project window under "Butterflies" open "Butte... Read more
[2D][Sprite Atlas] Normal map renders differently with 2D lights when pa...
[2D][Sprite Atlas] Normal map renders differently with 2D lights when packed in sprite atlas Both primary and secondary texture in p... Read more
Detaching and reattaching UnityEditor.UISystemPreviewWindow from Profile...
How to reproduce:1. Create and open a new Unity project2. Open Profiler window3. Scroll down and select UI Details4. Resize the Prof... Read more
[2D][Spriteshape] Disabled corner option does not work on existing sprit...
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version Repro Steps:1. Open ... Read more
[Universal RP] warnings spam console: Property exceeds previous array si...
Steps to repro:1. open attached repro project(or make a new Universal template project and add some point lights under an empty call... Read more
[Shader Graph] GameObject has black textures when in Scene View Albedo D...
How to reproduce:1. Open up users attached project2. Add Scene 'bug' to Hierarchy from Assets3. Remove the leftover 'Untitled' Scene... Read more
[Animation]Animator component gets stuck on disabled when recording anim...
Animator component gets stuck on disabled state while recording animation until the animation window is closed. This causes an issue... Read more
[Timeline] Animation track not attached when creating timeline on animat...
When creating the timeline for a gameobject with animator component the timeline should get the animation track attached automatical... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS