Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a5
2019.2
2019.3
2020.1
2020.1.0b7
2020.2
Issue ID
1241911
Regression
Yes
[Animation]Animator component gets stuck on disabled when recording animation
Animator component gets stuck on disabled state while recording animation until the animation window is closed. This causes an issue when dragging the animation in the timeline window and throws a warning on Animator component due to which the timeline record button gets disabled.
Steps to repro:
1. Create a new project.
2. Create a 3D Object.
3. Select the 3D Object>Open Animation Window>Press the record button>Create a new Animation>Save the Animation.
4. Select the 3D Object>Open Timeline window>Drag the animation created in the previous step.
Actual Result:
The animator component on the 3D object gets disabled and cannot be enabled until the animation window is closed.
Expected Result:
The animator component on the 3D object should get enabled when recording stops.
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1,2019.1.0a5.
Working fine in:
2019.1.0a4, 2018.4.14f1
Environment:
Windows 10 & macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (2020.2.X):
Since the animation is still in preview mode, the inability to turn on the enable state of the animation was a design choice.
Closing the animation window is just like stoping the preview mode, which will let the user enable the animation again