Search Issue Tracker
Fixed in 4.1.2
Votes
0
Found in [Package]
4.1.0
Issue ID
1241841
Regression
Yes
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
Repro Steps:
1. Open attached project in Corner scene from Spriteshape samples
2. Edit the points from automatic to disabled on "Castle Wall" game object(Newly created) vs "Background Castle Wall"(From previous version)
3. Note that Disabled corner option does not work on existing spriteshape upgraded from a previous version
Workaround:
Corner Threshold would still disable the corners.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Resolution Note (fix version 4.1.2):
A fix for this issue will be available on Unity 2020.2.0a15 and above
Resolution Note (fix version 4.1.2):
Editor Version: Unity 2020.1
Fixed in 2D SpriteShape Package Version 4.1.2