Search Issue Tracker
Fixed in 4.1.2
Votes
0
Found in [Package]
4.1.0
Issue ID
1241841
Regression
Yes
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
Repro Steps:
1. Open attached project in Corner scene from Spriteshape samples
2. Edit the points from automatic to disabled on "Castle Wall" game object(Newly created) vs "Background Castle Wall"(From previous version)
3. Note that Disabled corner option does not work on existing spriteshape upgraded from a previous version
Workaround:
Corner Threshold would still disable the corners.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
- [Android] QosService.Instance.GetSortedMultiplayQosResultsAsync crashes Player when it's built
- [Linux][IL2CPP] Player is not killed when using xkill command
Resolution Note (fix version 4.1.2):
A fix for this issue will be available on Unity 2020.2.0a15 and above
Resolution Note (fix version 4.1.2):
Editor Version: Unity 2020.1
Fixed in 2D SpriteShape Package Version 4.1.2