Search Issue Tracker
Fixed in 4.1.2
Votes
0
Found in [Package]
4.1.0
Issue ID
1241841
Regression
Yes
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version
Repro Steps:
1. Open attached project in Corner scene from Spriteshape samples
2. Edit the points from automatic to disabled on "Castle Wall" game object(Newly created) vs "Background Castle Wall"(From previous version)
3. Note that Disabled corner option does not work on existing spriteshape upgraded from a previous version
Workaround:
Corner Threshold would still disable the corners.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note (fix version 4.1.2):
A fix for this issue will be available on Unity 2020.2.0a15 and above
Resolution Note (fix version 4.1.2):
Editor Version: Unity 2020.1
Fixed in 2D SpriteShape Package Version 4.1.2