Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2020.2.0a10
Issue ID
1241280
Regression
No
Crash when performing step over
Crash when performing step over
1. What happened
Attempted to step over: await UniTask.DelayFrame(10); and the editor crashes due to an assert.
2. How we can reproduce it using the example you attached
Open attached project
Open test scene
Attach debugger and put breakpoint on line 14 :: val innerLol = 10;
Hit play in editor
Hit step over twice
observe crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Resolution Note (fix version 2020.2):
Issue has been fixed in UniTask plugin and debugging will no longer crash. Mono debugger now will no longer assert and crash if it encounters a missing debug id for a generic. Several other asserts have also been removed.