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Votes
1
Found in
2023.2.7f1
2023.3.0b4
6000.0.0b11
Issue ID
UUM-61720
Regression
Yes
[Android] ShaderGraph Shaders does not correctly apply textures on GameObjects
Reproduction steps:
1. Open the attached project “ReproProject”
2. Build And Run on Android
3. Observe the textures on the GameObjects(i.e The left Capsule & square)
Expected result: The shader texture is applied correctly (i.e same as the right-side gameobjects)
Actual result: The textures are not rendered correctly on the GameObjects
Reproducible with: 2023.2.0a10, 2023.2.7f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.0a09
Reproducible with these devices:
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
Xperia 5 Ⅴ SM8550-AB Snapdragon 8 Gen 2 (4 nm), Adreno 740 (by user)
AQUOS R8 Snapdragon 8 Gen 2 ( SM8550-AB), Adreno 740 (by user)
Galaxy S23 Snapdragon 8 Gen 2 (SM8550), Adreno 740 (by user)
Not reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
Testing environment: macOS(Intel) 14.2.1
Note: Not reproducible on IOS
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