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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

2

Found in

2023.2.7f1

2023.3.0b4

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-61720

Regression

No

[Android] ShaderGraph Shaders does not correctly apply textures on GameObjects

-

Reproduction steps:
1. Open the attached project “ReproProject”
2. Build And Run on Android
3. Observe the textures on the GameObjects(i.e The left Capsule & square)

Expected result: The shader texture is applied correctly (i.e same as the right-side gameobjects)
Actual result: The textures are not rendered correctly on the GameObjects

Reproducible with: 2023.2.0a10, 2023.2.7f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.0a09

Reproducible with these devices:
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
Xperia 5 Ⅴ SM8550-AB Snapdragon 8 Gen 2 (4 nm), Adreno 740 (by user)
AQUOS R8 Snapdragon 8 Gen 2 ( SM8550-AB), Adreno 740 (by user)
Galaxy S23 Snapdragon 8 Gen 2 (SM8550), Adreno 740 (by user)

Not reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS

Testing environment: macOS(Intel) 14.2.1

Note: Not reproducible on IOS

  1. Resolution Note:

    Postpone, U7 ports.

Comments (2)

  1. Gatolino

    Aug 26, 2024 21:16

    I think I might have found some clues
    I first tried to manually edit the generated ShaderGraph code, by removing every pass except the Forward one, and it worked.

    But then I realized that the default empty project was using Vulkan for mobile, and also the "Auto Graphics API" option, so changing to OpenGLES3 made not only the empty project test case work, but also my main project.

    Hope it help you guys

  2. Gatolino

    Aug 26, 2024 18:01

    I'm not sure if it is the same issue, but I have a very similar problem, and I could not find any other related topic on forums: Just create a empty project (I tried with Unity 2023.2.5, 2023.2.20 and 6000.0.4f) with Shader Graph on it, and create a simple lit shader with just a Sample Texture 2D node. When running this on Samsung S23 (and probably any Adreno 740 based device) the texture get rendered as a flat color, somewhat similar to the predominant texture color (almost like a mip map, but with no detail)

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