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1
votes
Fixed

'MecanimDataWasBuilt()' assert after opening project

Animation

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Jun 08, 2017

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Version/s: 2017.1.0b9

Steps to reproduce: 1. Open attached project2. Notice Assertion failed: Assertion failed on expression: 'MecanimDataWasBuilt()' in c... Read more

1
votes
Fixed

[Dedicated Server] Data from mesh colliders are stripped in dedicated se...

Dedicated Server

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Feb 02, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more

1
votes
Fixed

Capsule GameObjects are jittering when they are supposed to be "sleeping"

PhysX

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Oct 26, 2022

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Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2022.3.11f1, 2023.1.0a16, 2023.2.0a1

Reproduction steps: Open the attached project Open the “/Assets/Contact bug.unity” Scene Enter the Play Mode Observe the 3 Capsule G... Read more

0
votes
Fixed

[LWRP] Changing Light Type to Freeform after clicking on Reset throws mu...

Package: Scriptable Render Pipeline Lightweight

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Sep 16, 2019

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Version/s: 7.1.1

Changing Light Type to Freeform after clicking on Reset throws multiple "ArguementOutofRangeException" Steps to Reproduce:1. Create ... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Won't Fix

[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...

IL2CPP

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Dec 14, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more

0
votes
Duplicate

[Lighting] Vertex lighting artifacts with high intensities

Shadows/Lights

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May 22, 2017

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Version/s: 5.5.3p1

Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more

0
votes
Won't Fix

[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...

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Sep 23, 2016

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Version/s: 5.4.1p2

How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more

0
votes
By Design

Editor sprite icons are not showing in inspector

Inspector Functionality

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Dec 30, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more

0
votes
Fixed

New MenuItem is created each time its name is changed when the name cont...

Scripting

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May 31, 2017

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Version/s: 5.6.0f2

To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more

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