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'MecanimDataWasBuilt()' assert after opening project
Steps to reproduce: 1. Open attached project2. Notice Assertion failed: Assertion failed on expression: 'MecanimDataWasBuilt()' in c... Read more
[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more
Capsule GameObjects are jittering when they are supposed to be "sleeping"
Reproduction steps: Open the attached project Open the “/Assets/Contact bug.unity” Scene Enter the Play Mode Observe the 3 Capsule G... Read more
[LWRP] Changing Light Type to Freeform after clicking on Reset throws mu...
Changing Light Type to Freeform after clicking on Reset throws multiple "ArguementOutofRangeException" Steps to Reproduce:1. Create ... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size