Search Issue Tracker
[URP] Bloom effect flickers when using Integrated Post-Processing Featur...
How to reproduce: 1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk" 2. Enter the Play Mode 3. Pre... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
[IMGUI] Project Settings window shrinks after restarting the editor on c...
Project Settings window shrinks to the size of the cursor after restarting the editor on changing Graphics APIs. Steps to repro: 1.... Read more
Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps: 1. Open attached project 2. Open Game view 3. Select "Area Light" in the Hierarchy 4. In the Light component, change th... Read more
[iOS] XCode throws compile error with System.IntPtr in .dll
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will fail building Read more
Output in Command Prompt is not displayed when Editor is launched via Un...
To reproduce: 1. Open user's project via Unity Hub 2. In main toolbar, go to CMD > Run CMD 3. Observe the cmd window Expected:... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps: 1. Open the attached project ("TestAtlas") 2. Switch to Android build platform 3. Create a new Sprite Atlas by c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view