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Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more
[AR FOUNDATION] GCAlloc is using 1.8kb when built on Android
Reproduction steps:1. Open the attached Project “BugRepro”2. Open Build Settings and enable Autoconnect Profiler3. Build and Run on ... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
[Roslyn Analyzers] Analysis is not performed when a ruleset file is modi...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scripts/Default.ruleset3. In Visual Studio expand Microsoft.Uni... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
GameObjectRecorder only records changes in the root object, changes in c...
How to reproduce:1. Open attached project2. Open ReproScene and enter the Play Mode3. Press 'Enter' to start recording character mov... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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