Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b5
2023.1.0a6
Issue ID
UUM-12878
Regression
No
[Input] Latest pressed button release of two isn't detected when releasing them off-screen
How to reproduce:
1. Open the user’s attached “InputOutFrameTest” project
2. Enter the Play Mode in the “SampleScene” Scene
3. Click and hold the left and right mouse buttons
4. Release one and then another button
Expected result: Both former and latter button releases are detected
Actual result: The latter button release isn't detected
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6
Reproduced on: Windows 10
Note: Refer the Console log output messages regarding button is clicked or released
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
Resolution Note:
Thanks for the bug report however as this issue seems to not be a regression and is affecting only the old Input Manager we will close this for the time being as we focus on the new Input System.