Search Issue Tracker
Fixed
Fixed in 5.0.7, 5.1.0-pre.9
Votes
1
Found in [Package]
5.0.6
5.1.0-pre.6
Issue ID
ARCB-11
Regression
No
[AR FOUNDATION] GCAlloc is using 1.8kb when built on Android
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Open Build Settings and enable Autoconnect Profiler
3. Build and Run on an Android device
4. In the Profiler’s search bar enter “ARCameraManager.Update”
Expected result: GCAlloc is using close to no memory
Actual result: GCAlloc is at 1.8kb
Reproducible with: 4.2.7 (2020.3.45f1), 5.1.0-pre.3 (2021.3.19f1, 2022.2.9f1, 2023.1.0b5, 2023.2.0a4)
Reproducible on: Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12.0.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance degrades when Vsync is enabled on computers with Radeon GPUs and monitors with refresh rates above 60Hz
- Serialized UnityEvent data is lost when array elements are reordered and applied to prefab via "Modified Component" menu
- Crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks
- NullReferenceException is thrown in BuilderAssetModificationProcessor.IsUxml() when null string is passed as the assetPath parameter
- IAP Catalog ID and Type fields get inverted when the IAP Catalog window is docked and resized
DevDunk
Apr 18, 2023 13:09
Happens in all Unity versions, not just 2023