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Drag and drop nodes to a group doesn't work if edges are selected
It's not possible to drag and drop multiple nodes in a group if edges are selected. Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more
'Missing Behavior' component can not be seen or removed from Game Object...
After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode project to the... Read more
Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps: 1. Open the attached project ("TestAtlas") 2. Switch to Android build platform 3. Create a new Sprite Atlas by c... Read more
[Windows 7] Getting "IsDenoiserLibraryAvailable()" error when building w...
To reproduce: 1. Open the attached project 2. Make sure that in Player Settings Color Space is set to Gamma 3. Make sure that in ... Read more
[Addressables] Static objects cease to be Static on Scene change
Steps to reproduce: 1. Download and open the project "AddressableSceneChangeLosesStatic.zip" 2. Select Window > Asset Management > A... Read more
Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce: 1. Create a new project or open any existing one 2. Open Services tab 3. Turn Ads on 4. Navigate to the project di... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Create a Cube as a child to the empty GameObject 4. Move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view