Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1348862
Regression
No
Pass.CompileVariant throws errors when iterating over all subshaders and passes of a new surface shader
STR:
1. Create a new surface shader.
2. Put the attached script into the `Assets/Editor` folder.
3. Run the script from the menu "MyMenu/Compile!".
Expected: no errors are printed in the console.
Actual: console is spammed with some errors about subshaders not being found.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment