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[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce: 1. Open the user-submitted project(QuickSearchPreferences.zip) 2. Open the Preferences window 3. Select the Quick ... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each ...
How to reproduce: 1. Open the user’s attached “URP_ErrorCheck” project 2. Open the “Scene” Scene 3. Select the “Main Camera” Game... Read more
GUI Items are not found and highlighted when using Highligher.Highlight(...
How to reproduce: 1. Open the attached 'project-1223530.zip' project 2. In the Editor select 'Window' > 'HighlightableEditorWindow' ... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project 2. Open scene "picktest" 3. Make sure that cube is visible in scene view 4. Run the sc... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce: 1) Open the... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce: 1. Open the attached 2. Wait for the assets to import Expected result: Assets are imported successfully Actual re... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating LWRP p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view