Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.30f1
2022.3.8f1
2023.1.10f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47585
Regression
No
The Scale value is not saved when moving the editor between different size monitors
Reproduction steps:
1. Create a new Unity project
2. Open the Game View
3. Move Unity to the smaller screen
4. Set the Scale to a minimum
5. Move Unity to the bigger screen
6. Return Unity to the smaller screen
7. Observe the Scale
Expected results: The Scale value is set to a minimum
Actual results: Unity does not save the smaller screen Scale value, the value is the same as in the bigger screen
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find.