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Fixed

Votes

0

Found in

2021.3.29f1

2022.3.8f1

2023.1.10f1

2023.2.0b7

2023.3.0a2

Issue ID

UUM-47584

Regression

No

GameObject with Static Batching and multiple alpha-clipped materials casts different shadows when in Play Mode with URP

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Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “TwoPlaneMeshPrefab” GameObject shadows in the Scene view and Game View
4. Enter the Play Mode
5. Observe the Game View

Expected result: The “TwoPlaneMeshPrefab” GameObject shadows don’t change and are displayed like before entering the Play Mode
Actual result: The “TwoPlaneMeshPrefab” GameObject shadows change and only the red plane shadows can be seen

Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a2

Reproducible on: macOS 13.4.1 (M1 Max)
Not reproducible on: No other environment tested

Note:
-No reproduction when Static Batching on the “TwoPlaneMeshPrefab” GameObject is disabled
-Couldn’t reproduce this issue with HDRP

  1. Resolution Note:

    Fixed by another internal issue: UUM-36082: Shadow depth rendering textures change to different ones when moving and rotating the Camera

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