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Won't Fix

Votes

0

Found in

2021.3.29f1

2022.3.7f1

2023.1.8f1

2023.2.0b5

2023.3.0a3

Issue ID

UUM-47591

Regression

No

Crash on DynamicHeapAllocator::Allocate when opening specific project

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Reproduction steps:
1. Open the attached project “CrashRepro“

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b5, 2023.3.0a3

Reproducible on: Windows 10
Not reproducible on: no other environment tested

First few lines of Stack Trace:

{noformat}0x00007ff7ab80b89c (Unity) DynamicHeapAllocator::Allocate
0x00007ff7ab8193bc (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff7ab80bdd3 (Unity) MemoryManager::Allocate
0x00007ff7ab8138a2 (Unity) MemoryManager::ReallocateFallbackToAllocateDeallocate
0x00007ff7ab813459 (Unity) MemoryManager::Reallocate
0x00007ff7ab81665c (Unity) realloc_internal{noformat}

  1. Resolution Note:

    The data corruption in this case is not easily replicable so we cannot realistically use it.
    Also, deleting the Library folder and forcing a project re-import solved the problem on our side. I recommend doing the same in this case.
    If a more concise reproduction process is found we could have another look.

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