Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.8f1
2023.2.0b5
2023.3.0a3
Issue ID
UUM-47591
Regression
No
Crash on DynamicHeapAllocator::Allocate when opening specific project
Reproduction steps:
1. Open the attached project “CrashRepro“
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b5, 2023.3.0a3
Reproducible on: Windows 10
Not reproducible on: no other environment tested
First few lines of Stack Trace:
{noformat}0x00007ff7ab80b89c (Unity) DynamicHeapAllocator::Allocate
0x00007ff7ab8193bc (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff7ab80bdd3 (Unity) MemoryManager::Allocate
0x00007ff7ab8138a2 (Unity) MemoryManager::ReallocateFallbackToAllocateDeallocate
0x00007ff7ab813459 (Unity) MemoryManager::Reallocate
0x00007ff7ab81665c (Unity) realloc_internal{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
The data corruption in this case is not easily replicable so we cannot realistically use it.
Also, deleting the Library folder and forcing a project re-import solved the problem on our side. I recommend doing the same in this case.
If a more concise reproduction process is found we could have another look.
Resolution Note (2023.3.X):
The data corruption in this case is not easily replicable so we cannot realistically use it.
Also, deleting the Library folder and forcing a project re-import solved the problem on our side. I recommend doing the same in this case.
If a more concise reproduction process is found we could have another look.