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0
votes
Won't Fix

Radeon denoiser filters across charts

Global Illumination

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Oct 16, 2020

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Version/s: 2019.3

In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. Thi... Read more

0
votes
Active

[macOS] Crash on __abort_with_payload when trying to import an asset fro...

MacOS

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Sep 25, 2020

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Version/s: 2019.4, 2019.4.11f1, 2020.1

Steps to reproduce: 1. Create a new project or open an existing one 2. Right-click in the Assets area of Project View 3. Select "Imp... Read more

0
votes
Fix In Review

CPU Timeline View Mode in Profiler Window starts flickering when there a...

Profiling

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Oct 08, 2020

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Version/s: 2019.4, 2019.4.0f1, 2021.1

How to reproduce: 1. Create a new project 2. Open the Profiler Window (Window -> Analysis -> Profiler) 3. Load the attached "profili... Read more

0
votes
Fixed

BlendShape names are empty when they are with Unicode characters

Asset Importers

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Sep 13, 2020

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Version/s: 2018.4, 2018.4.27f1, 2019.2

How to reproduce: 1. Open the user's attached "2018BUG.zip" project 2. Open the "BUG" Scene 3. Expand the "U_Chan" GameObject in the... Read more

0
votes
Active

Prefab with a Box Collider 2D does not collide with Tilemap Collider 2D ...

Customer QA Onboarding

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Oct 03, 2020

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Version/s: 2020.1.0b6, 2020.1.7f1, 2020.2

How to reproduce it: 1. Open the user's attached project 2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder 3. Enter Play mod... Read more

0
votes
Fixed

CanvasRenderer.SetAlpha(0) fails when Audio Groups are displayed in the ...

uGUI

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Sep 23, 2020

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Version/s: 2018.4, 2019.3.0f3, 2019.4

How to reproduce: 1. Open the attached "test.zip" project 2. Open the "Menu" Scene 3. Open the Audio Mixer window (Windows -> Audio ... Read more

0
votes
Active

[MacOS] Top of Game View is black when “Use display in HDR mode” is enab...

Metal

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Oct 14, 2020

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Version/s: 2020.1, 2020.2.0b6, 2021.1

How to reproduce: 1. Open attached project “Case_1285015” 2. Open the Game View window 3. Observe the top part of the window Expect... Read more

0
votes
Fix In Review

[WebGL] "TypeError: Atomics.wake is not a function" error is thrown when...

WebGL

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Oct 09, 2020

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Version/s: 2019.4, 2020.1.0f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more

1
votes
Active

Additional memory allocated when removing WorkRequest in UnitySynchroniz...

Scripting

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Sep 09, 2020

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Version/s: 2019.4, 2019.4.5f1, 2021.1

How to reproduce: 1. Open the included project "AsyncTest_Repro.zip" 2. In Build Settings enable: Development Build, Autoconnect Pro... Read more

0
votes
Active

[Editor, Windows] EditorUtility.DisplayProgressBar does not show up for ...

Window management

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Oct 17, 2020

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Version/s: 2020.1.0a23, 2020.2, 2020.2.0b6, 2021.1

How to reproduce: 1. Open the user's attached project 2. Select 'bug' > 'Show Progress' Expected result: The progress bar appears A... Read more

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