Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.8.2
Issue ID
OXRB-230
Regression
No
[OpenXR] Only one OpenXR Package Settings asset file can be edited in the Editor
Steps to reproduce:
1. Open the attached user's project "openxrIssue.zip"
2. Duplicate the file "OpenXR Package Settings.asset"
3. Click on one of the OpenXR Package Settings file and change the settings
4. Observe how only the asset file referenced in "ProjectSettings/EditorBuildSettings" edits are reflected in the Editor
Expected results: the settings shown in the editor are the settings of the corresponding asset file
Actual results: only one OpenXR Package Settings asset file can be edited in the editor
Reproducible in: OpenXR 1.8.2 (2021.3.29f1, 2022.3.7f1, 2023.1.7f1, 2023.2.0b4)
Environment tested on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Wrong NativeName displayed when returning System.Globalization.CultureInfo("zh-TW").NativeName
- UI Toolkit ScrollView.verticalPageSize doesn't change the scrolling amount when using keyboard arrows
- Box selection in Scene View doesn't select 3D objects when GPU Resident Drawer setting is set to Instanced Drawing
- Debugger stops at commented lines of code when using ECS
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
Resolution Note:
This is working as intended. Adding multiple file support is a feature request. Will convert it to one.