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0
votes
Fixed

Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...

2D

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Feb 28, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.2

How to reproduce: 1. Open attached project (1223809.zip) 2. Enter Play Mode 3. Observe the sprites in the Game window Expected resu... Read more

0
votes
Fixed

An error "Please enable Daydream or Cardboard in Player Settings" shows ...

VR

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May 19, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project; 2. Build project to device; Actual result: an error "Please enable Daydream or Ca... Read more

0
votes
Fixed

[iOS] Wireless MFI controller input is not detected until the Applicatio...

Mobile

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Jan 13, 2020

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Version/s: 2017.4, 2018.4, 2019.1.14f1, 2020.1, 2020.2

Steps to reproduce: 1. Open project in "project.zip" 2. Build for iOS 3. Connect a supported MFI controller to an iOS device (tested... Read more

0
votes
Fixed

[Animation Import] Character Models with Animation Imported from Motion ...

Asset Import

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Jul 16, 2015

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Version/s: 5.2.0b3

Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more

0
votes
Fixed

New editor windows have wrong position when working with several monitors

MacOS

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Apr 24, 2019

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Version/s: 2020.1

Reproduction steps: 1. Make sure to have 2+ monitors connected to your system 2. Launch Unity and drag-n-drop its main window to a s... Read more

0
votes
Fixed

Crash on (nvoptix) optixQueryFunctionTable when opening project or light...

Progressive Lightmapper

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May 31, 2019

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Version/s: 2019.2.0a9, 2019.2.0b4

Create a new project. Close the editor. Open the project with -force-vulkan. => Crashes the editor with the following stack trace: ... Read more

0
votes
Fixed

[OSX] NullReferenceException when canceling File browser after selecting...

Editor - Other

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Jan 25, 2017

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Version/s: 5.6.0b5

How to reproduce: 1. Create a new project 2. Go to Unity>Preferences>External Tools 3. Browse for SDK, JDK or NDK 4. Pick uncorrect... Read more

0
votes
Fixed

Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...

Inspector Framework

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Mar 27, 2020

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Version/s: 2020.1.0a16, 2020.2, 2020.2.0a5

How to reproduce: 1. Open the attached "fp16Test" project 3. In the Project window, select "NewComputeShader" 4. In the Inspector wi... Read more

0
votes
Fixed

Component's field does not change back its type when resetting the compo...

--

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Sep 30, 2022

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Version/s: 2022.2.0b8, 2023.1.0a8

Steps to reproduce: 1. Open the user’s project 2. Open the “Bugs“ Scene 3. Select the “Bug 3” GameObject in the Hierarchy 4. Ri... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

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