Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a16
2020.2
2020.2.0a5
Issue ID
1231120
Regression
Yes
Crash on GetCompiledComputeShaderCode when clicking "Show compiled code" of a Compute Shader
How to reproduce:
1. Open the attached "fp16Test" project
3. In the Project window, select "NewComputeShader"
4. In the Inspector window, click "Show compiled code"
5. Observe the crash
Reproducible with: 2020.1.0a16, 2020.1.0b4, 2020.2.0a5
Not reproducible with: 2019.3.0a10, 2019.3.7f1, 2020.1.0a1, 2020.1.0a15
Could not test with: 2017.4.38f1, 2018.4.20f1, 2019.2.21f1, 2019.3.0a9 due to URP not being available for the shader
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a8