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Cloth component sets Renderer bounds to NaN when constraints of all vert...
How to reproduce: 1. Create new or open an existing project 2. Add a Quad 3D Object to the Scene 3. Add Cloth component 4. Start edi... Read more
AssetDatabase.StartAssetEditing throws warnings when called from script
Reproduction steps: 1. Open the user’s attached project 2. In the Editor window menu, select BugRepro > DoestWork Expected resu... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4. Select Ter... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Editor crashes when calling GetBoneTransform on an Animator with generat...
How to reproduce: 1. Open project from "GetBoneTransformRepro.zip" 2. Open ReproScene 3. Start Play mode Expected result: Play mod... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce: 1. Open the original project "hdrpupgraadefailure.zip" 2. Navigate to Project -> Assets -> Scenes and open Sampl... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip" 2. In project tab, select "Referencer" 3. Unity crashes at Component_... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view