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0
votes
Fixed

LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...

2D

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Oct 08, 2025

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Version/s: 6000.3.0b5, 6000.4.0a3

Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more

0
votes
Won't Fix

Navigation mode is enabled after showing the context menu in the scene view

Scene View

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Feb 14, 2023

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Version/s: 2022.2.7f1, 2023.1.0b4, 2023.2.0a2, 2023.3.0a3

How to reproduce:1. Open the user’s attached “SceneViewContextMenuIssue-2021.3.zip” project2. In the Scene view right click on a cub... Read more

0
votes
Fixed

Shadows are rendered from one Light source when using two 2D Lights with...

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May 27, 2022

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Version/s: 2021.2.19f1, 2022.1.0b15, 2022.2.0a9, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project "URP-Blend Styles.zip"2. Open the "SampleScene" Scene3. Select the "MultiplyLight" Gam... Read more

0
votes
Fixed

Object casts shadow through wall when Baked GI is on

Shadows/Lights

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Sep 15, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more

0
votes
Fixed

WNS push notifications via background task is not working when push noti...

Universal Windows Platform

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Jul 21, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

How to reproduce:1. Open the attached project "UnityWNSDemo.zip"2. Build the project for UWP3. Open the built project with Visual St... Read more

0
votes
Fixed

Editor can not determine if GraphicsFence has passed when using CommandB...

Graphics Device Features

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Aug 08, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

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