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Fixed

Fixed in 2020.3.46f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a17

Won't Fix in 2022.1.X

Votes

0

Found in

2020.3.37f1

2021.3.6f1

2022.1.10f1

2022.2.0b2

2023.1.0a4

Issue ID

UUM-11450

Regression

No

Editor can not determine if GraphicsFence has passed when using CommandBuffer

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Reproduction steps:

# Open the attached project(CommandBufferBug.zip)
# Select Assets/Scenes/POC
# Enter Play Mode
# Observe the error in the console window

Expected results: Editor shows if GraphicsFence has passed
Actual results: Editor could not determine if GraphicsFence has passed

Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproducible on: Windows 11

Note: The workaround would be to use Graphics instead of CommandBuffer which should do the same thing according to documentation

  1. Resolution Note (2022.1.X):

    Backport to branch 2022.1 has stopped as it reached end of life.

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