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Fixed
Fixed in 2020.3.46f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a17
Won't Fix in 2022.1.X
Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.10f1
2022.2.0b2
2023.1.0a4
Issue ID
UUM-11450
Regression
No
Editor can not determine if GraphicsFence has passed when using CommandBuffer
Reproduction steps:
# Open the attached project(CommandBufferBug.zip)
# Select Assets/Scenes/POC
# Enter Play Mode
# Observe the error in the console window
Expected results: Editor shows if GraphicsFence has passed
Actual results: Editor could not determine if GraphicsFence has passed
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Reproducible on: Windows 11
Note: The workaround would be to use Graphics instead of CommandBuffer which should do the same thing according to documentation
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Resolution Note (2022.1.X):
Backport to branch 2022.1 has stopped as it reached end of life.