Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.16f1
2022.1.24f1
Issue ID
UUM-24657
Regression
Yes
Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when loading packages
Reproduction steps:
1. Open the attached project “FreezeRepro“
Expected result: Project opens
Actual result: Editor gets stuck when loading packages
Reproducible with: 2021.2.0a17, 2021.3.16f1, 2022.1.24f1
Not reproducible with: 2020.3.43f1, 2021.2.0a16, 2022.2.2f1, 2023.1.0a24
Reproducible on: Windows 10 22H2
These lines are repeated throughout the Editor log.
{noformat}Assertion failed on expression: 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND'
Start importing Packages/com.unity.ugui/Runtime/UI/Core/AnimationTriggers.cs using Guid(c67ac6e40bbb6fe47a095b949b609ce0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6c306abe597610cc8d9e84e7f7088da7') in 0.005731 seconds
LMDB_Transaction::Run - LMDB error = 22{noformat}
Note: The user said that it crashed when it was loading but I could not reproduce the crash locally in 3 hours.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note:
There are no fixes planned for this Bug